Friday, 24 March 2017

The Justice League - Pulp Alley League

Things are busy as we get ready for our move...not much time for gaming other than the odd board or card game. 

I have found the time to put together another Pulp Alley League, however! 

 
The Justice League has just one goal...to protect the citizens of America! The Patriot and Ace trust to their pistols to mete out justice while Liberty uses the Tesla Energy Repulsor invented by the kid genius, Sparks. Sparks herself has Bolt...the Tesla Energy robot she has built...to protect her as well as a variety of other gadgets! Criminals of America beware!

Leader
Health
Brawl
Shoot
Dodge
Might
Finesse
Cunning
The Patriot
d10
3d10
4d10
3d8
2d10
2d10
3d10
  • Extraordinary (4) – Increase one of your starting d8 skills up to d10 (included above).
  • Marksman (1) – Add +1d to your Shoot (included above).
  • Veteran (3) – You ignore the Multiple Combats Penalty when rolling your Shoot dice.
Sidekick
Health
Brawl
Shoot
Dodge
Might
Finesse
Cunning
Liberty
d8
2d8
3d6
4d8
2d6
2d6
3d8
  • Agile (1) – Add +1d to your Dodge (included above).
  • Blast (2) – Action: Place the Long Burst in contact with your base. The burst is immediately removed if you move, fight, or are injured.
Ally
Health
Brawl
Shoot
Dodge
Might
Finesse
Cunning
Ace
d6
1d6
3d6
2d6
1d6
1d6
1d6
  • Marksman (1) – Add +1d to your Shoot (included above).
Ally
Health
Brawl
Shoot
Dodge
Might
Finesse
Cunning
Sparks
d6
1d6
1d6
1d6
1d6
2d6
2d6
  • Inventor (2) – Before each scenario, when determining your Resources, roll your Cunning dice. You may equip one Gadget or Gear item with a point cost equal or lower than your number of successes. This roll may not be combined with any other Gear points.
Ally
Health
Brawl
Shoot
Dodge
Might
Finesse
Cunning
Bolt
d8
2d6
1d6
-
2d8
-
1d6
  • Big (2) – Shift your Health and Might up one dice-type. Shift your Dodge and Finesse down one dice-type (included above).
League Perks
Resourceful (1) – see p.6 Pulp Leagues